Saturday, December 12, 2009

Game Follow Up


The game has ended, and we drift back into the daily grind, Hasbro may come back with this game in some form, but it won't be the same as this first round. It was an adventure, never certain where it was headed.  We built up streets after searching them out tirelesly, saw them attacked, then sadly sold them off,or rebuilt them as we could. This game was fun, searching for streets was an unexpected adventure.
We spent hours looking for big streets in Alaska, manually dragging across the massive state seeking the red sales flags. We found many Winter Trails, Sled Roads, Backwoods trails, these streets proved to be often 20-80m base streets and benefited out rent capability throught the game. Later we bought some larger streets to enhance the income of our holdings. We had some great rent totals, several times during the game we were earning 25bil in rent per day. We battled on the Procrastinator account for the final 3 weeks of the game, and endured over 250 hazards, bonus destructions or bldg tear downs from a single individual with dozens of accounts. If you made it to the American leaderboard you likely know who we're talking about.
With the Rhodes Cellar account we gave away over 130 billion in game winnings, outright random giveaways, or street offerings. We had some interesting family time during this game. Chores were abandoned, dishes filled the sink, and many a dawn was witnessed, friends and family were often rudely ignored. This game was a strange addiction, its seemed to take so much time from us without our even noticing it pass. It was fun though and will be remembered with fondness, rarely does a game connect a worldwide group of players into such a large playing field. We wonder what would have become of this game had the initial problems not caused dissatisfaction among early players, many of whom likely abandoned the game due to lack of functionality. The quantity of players could have been much more.
The street auctions were quite amazing. The desire to upgrade to larger streets raised the price of streets to incredible highs. Days before the game end announcement we paid 62b on a 32m street and developed it.
Within days we had stripped the street and sadly sold the street back to the bank. The holding of players funds within offers affected us greatly and many funds were lost permanatly. All in all the game was fun, entertaining ad quite a challenge. For a simple free game this turned out to be a great experience and we hope the rumors of the games return in January are indeed true.

Thanks all for sharing the adventure with us, feel free to share your game stories with us, and we will be here if/when the game returns.

Rhodes'

4 comments:

  1. One of the reasons I always came to Rhodes blog was the cristal clear vision of the global status of the game and the inspired words used to share this vision with us. If Hasbro decides to relaunch MCS again be sure that we will congregate here to live together the new experience. You are an example and a role model to all players. Well done, Rhodes Cellar.

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  2. Thank you Rhodes for the blog and I do appreciate the art work and graphics, much more professionally run than the mcs blog as well.
    My MCS hangover is gone, but I would still gladly play it again in the old format or pay per play whatever . I know the global list is available from here - http://91.214.169.53 , but i wish Hasbro would publish some other stats .Like who had the best property portfolio, who the big cheaters were etc . Im still checking their blog for that. See you sometime...

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  3. Boy!
    Game ends and everyone shuts up!
    IL PAPA has some good ideas, If only there were data avail to plumb and discover neat things.

    I'd like to review some of the 'best-of' categories too.

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  4. Well, it's been quite some time, and they never followed through with their final post. Sigh. Great game folks, we'll see what next year brings.

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